Archive for the ‘sketch’ Category
Test.
Don’t ask. Don’t tell.
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Old Sketch
This is not actually just a character sketch; it was part of the character’s introduction in an old version of the WTG manuscript.
Some parts of this scene make no sense: why can the slavers not find other wood here in the desert? Are materials really that scarce?
Also, it may be unclear what Aki’s “wound” is.
“Do the job.” Part 3 (conclusion)
This continues from “Do the Job.” Part 2.
Part 1 sets the scene: Bishop and his team have arrived on Parc-3 ostensibly to help local security forces in keeping the peace, though there are some suggestions that Bishop may not have laid all his cards on the table.
Part 2 reveals Sergeant Pirsin’s misgivings about Bishop’s plan; he points out that they are facing civilians rather than enemy combatants. Unfortunately, he does not reveal the nature of Bishop’s plan.
Part 3 reveals the dirty truth.
“Do the job.” Part 2
This continues from “Do the job.”
The previous installment set the scene: Bishop and a team of mercenaries have set down on Parc-3 ostensibly to provide additional security for the ISEC campus there.
Read on to see how the story continues.
“Do the job.”
This was inspired by a passage from the game Mechwarrior 2: Mercenaries. The writing in that game played a vital role in setting the scene for each mission — far more important than any of the cutscenes.
This piece is what I call a “character sketch.” Basically, it’s a scene or series of scenes focusing on aspects of a character. Sometimes I have in mind a specific trait that I want to showcase, or backstory that I want to flesh out. Other times, I’m hoping to find out something about a character that I don’t already know.
This sketch is incomplete; further parts will follow soon, I hope. This segment contains what Hudson would term “harsh language.” You’ve been warned.